Friday, September 25, 2009




The room which is unlike any room in Vegas.  In class we were given the assignment to pick any room that we wanted and make / design it in 3d.  Well I actually wanted to do a room that I figured that a lot of people did not do or a company that many people did not see to do.  I did Hugh Hefner's Las Vegas Villa room in the Palms.  I had so much fun designing this, even though there were a lot of bumps on the way like lighting all and all I was happy with the outcome and process of the whole thing.  Lighting was a key factor in the bumps during the process.  I had so much lighting that it cranked up my render time to about 2 hrs just for an image, and due to the time that it was due I had to find out how to manipulate some of them so they gave the same outlook.

Friday, September 18, 2009


Ah Skateboarding the one thing that I thoroughly enjoy. As you already know right now I am currently working in 3-D modelling and the advertisements that I have chosen to advertise is Blind Skateboards. This process was not as quite as simple as the other advertisements that I have done because I had to really get to know some of the tools and techniques of them highly more than usual. For each skateboard I had to use the magnet tool in-order to get the shape that is need. Not only that but the holes where the trucks are, I had to make a boole for each hole which was difficult, because unfortunately there were tiny bumps in the way that made the object itself try and figure out how to make it work with each line segments it already had. I believe that this assignment is one of my best works yet and I know that I will get better and will be one of the best of what we do as graphic designers.

Saturday, September 12, 2009

Cinema 4-D v.s. Still Image Animation


Nightmare Before Christmas a movie made by Tim Burton as well as a movie that a great number of people love to watch all year around. Currently I was watching on how they made this movie and I couldn't believe on how long it takes just to make a second of the film. By doing still animation it took 100 shots to make only a second for the movie. All together it took 3 years to complete the whole thing. They also used over 200 hundred puppets for every character and 40 facial expressions to uses, by slipping the head onto the body. Having the appropriate lighting was also a big deal. By having the appropriate lighting you would be able to see the darkness of Halloween town to give it that eery look and then again the brightness and joyful sense of Christmas town.

I could not believe on how long and tedious this movie was to make. I was criticizing on how easier it would of been in 3-D animation. Because all they would have to do is create the character and the stage pretty much just once or twice. By creating it the 3-D aspect they would of been able to mimic and show facial expressions just by using bend tools and to give it more depth just play around with some lighting.

Thursday, September 10, 2009

Cinema 4-D

Ah Cinema 4-D, what a program. Cinema 4-D is a unique program that I myself have grown to love in the past two weeks. I have yet mastered the technique of every tools, but I know I will by the end of the second month of this class. As you can see I have uploaded an image of a logo that I have created for Mr. Andrew Philips, a fellow classmate of mine. Our assignment was to get to know one of our class mates and create a logo for them. So as I got to know Andrew a little bit more I started to ask about how he would like his logo to look, what colors does he like, approach he was going for and what he sees his personality being. I used a lot of the spline tool to create this image, better yet all of the image that you see here is all done with the spline tool and then combined with a nurb. Yes it was difficult and hard at times but with proper lighting effects and a mirror image I believe it turned out fantastic. Even Andrew liked his logo after he saw it. He said to me that it was what he was looking for. Having sharp edges, dark colors and given a eery feel to the creation.